

The go-to source for Rocket League trading is Rocket League Garage. If someone offers you an external trade, it’s probably a scam. Don’t worry, all of the trading actually happens within Rocket League. There are just communities you can join with others looking to trade in the game. There isn’t an official way to earn credits for free in Rocket League, but you can trade your way to in-game currency using an external marketplace. How to get credits for free in Rocket League For $5, you’ll get an import body and rocket boost, very rare wheels and trail, a rare decal, and 500 credits.

The Starter Pack, which is available to all new players, is the best deal. Packs cost real-world dollars instead of credits, and they come with a range of cosmetic items along with some credits. Similar to the Rocket Pass, you can earn credits in Rocket League by picking up a pack. However, if there isn’t a lot that interests you, it’s better to buy credits and save them. If there are items you want on the Rocket Pass, then this is a great way to get some credits back. Some basic arithmetic shows that the Rocket Pass only returns 600 credits for the 1,000 credit investment. After that, you’ll earn 100 more credits at tier 67 before the Rocket Pass tops out at tier 70. You’ll earn 100 credits every 12 tiers up to tier 60. The Rocket Pass costs 1,000 credits, or $10, and it will reward you with cosmetic items, XP boost tokens, and credits as you rank up.

Outside of buying them, you can also earn credits through the Rocket Pass, Rocket League’s version of a battle pass. Rocket League‘s in-game economy isn’t quite as balanced toward the player as games like Call of Duty: Warzoneand Magic the Gathering: Arena, so the next two ways to get credits, although viable, are both net negatives when it comes to the credits you have. There are other ways to earn credits, but buying them outright is usually the best option. The more expensive bundles still have the same base value per credit, just with a little extra thrown in. Each credit is equivalent to $0.01, so 500 credits runs $5. The first is to buy your credits outright.
